Post by Headmaster on Jul 28, 2011 18:36:44 GMT -6
Here is the standard Supplies List for Incoming 1st Years:
Uniform
Three Sets of Plain Work Robes (Black)
One Plain Pointed Hat (Black) for day wear
One Pair of Protective Gloves (dragon hide or similar)
One Winter Cloak (Black, silver fastenings)
Please note that all student's clothes should carry name-tags.
Books
The Standard Book of Spells Complete Set* by Miranda Goshawk
Magical Drafts and Potions by Arsenius Jiggers
A History of Magic by Bathilda Bagshot
Magical Theory by Adalbert Waffling
A Beginners Guide to Transfiguration by Emeric Switch
One Thousand Magical Herb and Fungi by Phyllida Spore
Fantastic Beasts and Where to Find Them by Newton Scamander
The Dark Forces: A Guide to Self-Protection by Quentin Trimble
*While the purchase of the entire set is recommended, the only volume being used during First Year is Standard Book of Spells (Grade 1)
Other Equipment
1 Wand
1 Cauldron (pewter, standard size 2)*
1 set of glass or crystal phials
1 telescope
1 set of brass scales
Students may also bring a pet of some kind (Owl, Bat, Cat, Rat, Toad, Ferret).
FIRST YEAR STUDENT ARE NOT ALLOWED TO OWN THEIR OWN BROOMSTICK.
*Cauldrons will remain at the school for the duration of a student's school career.
Wands
Wands are an essential tool for every witch and wizard. They are between 7 and 18 inches long (though to be any shorter than 9 inches is considered unusual). They are made from a specific type of wood that is hollowed out for the core, which is a part from some magical beast. Below are known woods and cores:
Woods
Alder - A wood that "bleeds" from its white color to a striking red over time. It is good for defensive spells.
Ash - Symbolically known as the "tree of life", this wood is good for healing spells.
Aspen - A hardy wood, though it wards away wildlife with an unpleasant taste. Neutral wand, but temperamental underwater.
Beech - A striking, white wood that is popular for its smooth grains. Good for Divination.
Birch - Wands made from this wood will fade from silvery-white to a more decidedly gray color over time. Tends to be better for Charms.
Blackthorn - A darker wood known for both its spiky thorns and abrasive "personality", it's better for Divination and the Dark Arts.
Cedar - A wood that has been considered "holy" for most of recorded history. It is good for defensive spells.
Cherry (Black) - A darker wood, though it isn't a wood for Dark Arts. It does best when doing Nature magic.
Cherry (Red) - A light, springy wood that is best for Nature magic.
Chestnut - A wand wood that can sometimes be brittle. It is good with Transfiguration.
Cypress - A wood with ties to mourning and funeral pyres, it excels in defensive spells.
Ebony - A very dark colored wood that is strong and beautiful. It is usually good for defensive magic, but may not work well underwater.
Elm - A light brown wood that has been a staple of wandmaking for centuries. It does well when used for transfiguration.
Hawthorn - A wand with a light brown tint that is practical for any kind of spell work, but really shines while dueling.
Hazel - A type of wood that has a tradition of being used for marking boundaries, and as such makes an excellent wand for Divination.
Holly - A wood with historic importance as a holy wood, it repels evil and thus is good for defensive spells.
Ivy - Like vine, it can be delicate and hard to harvest. However, it is particularly good for Transfiguration.
Mahogany - A luxurious, red-brown wood that has been in use for centuries. It is good for most Charms, but flounders with Divination.
Maple - A wood known more for its sap than its actual wood, it is good for most spells (though it is particularly good at spells dealing with the mind).
Oak - A common, hard wood that is good for Charms and Nature magic.
Poplar - A wood known for its association with shield-making in ages past, it is a neutral wood practical for all types of spell work.
Rosewood - A sultry, almost seductive wood that takes its name from its red-brown color and sweet aroma. It proves most useful for healing spells.
Rowan - A wood with a long tradition as the "Traveler's Tree", thought to prevent travelers from coming to harm or becoming lost. It serves as a good wand wood for Divination and defensive spells.
Teak - A somewhat tropical hardwood used for making high class furniture, as well as wands that are good for Transfiguration.
Vine - A delicate wood that can be hard to master, but is useful for defensive spells and Divination.
Walnut - A wood associated with various superstitions about witches and Dark magic. It does well when used for defensive spells, and may be useful for the Dark Arts.
Willow - A more light and swishy wood that is excellent for Charms.
Yew - Considered the only truly Dark wood, it carries a connotation of evil, despite its light coloration. Excels at the Dark Arts, with an even further specialty for Necromancy.
Cores
Acromantula Web - A core not easily happened upon, and even considered illegal in some countries. It has a unnerving proficiency with mind-altering spells (especially the Imperio Curse). Usually found in Ravenclaw and Slytherin.
Augurey feather - A core that, like its donor creature, once held a poor reputation as an ill omen, it now is recognized as a core good for Divination. Binds to anyone with an "open mind".
Basilisk fang slivers - A rare wand core that is more often found in legacy wands (wands passed down through a family line). It is good when used for the Dark Arts. Almost never found outside of Slytherin.
Dragon heart-string - A wand core considered more "stable" than the more exotic cores one might find, it is a core for brute spell power. Binds itself in equal frequency to Slytherins and Gryffindors.
Fairy hair - An often overlooked core that is more popular with female wandmakers. It is good for Transfiguration. Binds readily to females of any House.
Hippogriff feather - An up-and-coming wand core that seems to imbue the wand with the pride and loyalty inherent in its donor creature. Does not readily switch allegiances, and binds most often to Hufflepuffs.
Pegasus tail-hair - A core that tends to be a bit more flighty and unreliable while doing day-to-day spells, when dueling this wand performs flawlessly. Binds readily to anyone with a "free spirit".
Phoenix tail-feather - A wand core known to be one of the oldest in the wandmaking profession. It has almost as much potential spellpower as dragon heart-strings, though they are infinitely more subtle. Tends not to bind to Hufflepuffs.
Unicorn tail-hair - A core for wands that is often neither as powerful as dragon heart-string, nor as subtle as phoenix tail-feathers. However, it is the most stable and reliable of the "big three". It hardly ever binds to Slytherins.
Veela Hair - A core not preferred by many wandmakers, it is volatile when not in the hands of a witch or wizard who has Veela blood in them. When it is, it performs exceptionally well when used for Charms.
PLEASE NOTE THAT STUDENTS WHO HAVE PURCHASED THEIR WAND FROM OLLIVANDER MUST HAVE EITHER A PHOENIX TAIL-FEATHER, A DRAGON HEART-STRING, OR A UNICORN TAIL-HAIR AS THEIR CORE.
Uniform
Three Sets of Plain Work Robes (Black)
One Plain Pointed Hat (Black) for day wear
One Pair of Protective Gloves (dragon hide or similar)
One Winter Cloak (Black, silver fastenings)
Please note that all student's clothes should carry name-tags.
Books
The Standard Book of Spells Complete Set* by Miranda Goshawk
Magical Drafts and Potions by Arsenius Jiggers
A History of Magic by Bathilda Bagshot
Magical Theory by Adalbert Waffling
A Beginners Guide to Transfiguration by Emeric Switch
One Thousand Magical Herb and Fungi by Phyllida Spore
Fantastic Beasts and Where to Find Them by Newton Scamander
The Dark Forces: A Guide to Self-Protection by Quentin Trimble
*While the purchase of the entire set is recommended, the only volume being used during First Year is Standard Book of Spells (Grade 1)
Other Equipment
1 Wand
1 Cauldron (pewter, standard size 2)*
1 set of glass or crystal phials
1 telescope
1 set of brass scales
Students may also bring a pet of some kind (Owl, Bat, Cat, Rat, Toad, Ferret).
FIRST YEAR STUDENT ARE NOT ALLOWED TO OWN THEIR OWN BROOMSTICK.
*Cauldrons will remain at the school for the duration of a student's school career.
Wands
Wands are an essential tool for every witch and wizard. They are between 7 and 18 inches long (though to be any shorter than 9 inches is considered unusual). They are made from a specific type of wood that is hollowed out for the core, which is a part from some magical beast. Below are known woods and cores:
Woods
Alder - A wood that "bleeds" from its white color to a striking red over time. It is good for defensive spells.
Ash - Symbolically known as the "tree of life", this wood is good for healing spells.
Aspen - A hardy wood, though it wards away wildlife with an unpleasant taste. Neutral wand, but temperamental underwater.
Beech - A striking, white wood that is popular for its smooth grains. Good for Divination.
Birch - Wands made from this wood will fade from silvery-white to a more decidedly gray color over time. Tends to be better for Charms.
Blackthorn - A darker wood known for both its spiky thorns and abrasive "personality", it's better for Divination and the Dark Arts.
Cedar - A wood that has been considered "holy" for most of recorded history. It is good for defensive spells.
Cherry (Black) - A darker wood, though it isn't a wood for Dark Arts. It does best when doing Nature magic.
Cherry (Red) - A light, springy wood that is best for Nature magic.
Chestnut - A wand wood that can sometimes be brittle. It is good with Transfiguration.
Cypress - A wood with ties to mourning and funeral pyres, it excels in defensive spells.
Ebony - A very dark colored wood that is strong and beautiful. It is usually good for defensive magic, but may not work well underwater.
Elm - A light brown wood that has been a staple of wandmaking for centuries. It does well when used for transfiguration.
Hawthorn - A wand with a light brown tint that is practical for any kind of spell work, but really shines while dueling.
Hazel - A type of wood that has a tradition of being used for marking boundaries, and as such makes an excellent wand for Divination.
Holly - A wood with historic importance as a holy wood, it repels evil and thus is good for defensive spells.
Ivy - Like vine, it can be delicate and hard to harvest. However, it is particularly good for Transfiguration.
Mahogany - A luxurious, red-brown wood that has been in use for centuries. It is good for most Charms, but flounders with Divination.
Maple - A wood known more for its sap than its actual wood, it is good for most spells (though it is particularly good at spells dealing with the mind).
Oak - A common, hard wood that is good for Charms and Nature magic.
Poplar - A wood known for its association with shield-making in ages past, it is a neutral wood practical for all types of spell work.
Rosewood - A sultry, almost seductive wood that takes its name from its red-brown color and sweet aroma. It proves most useful for healing spells.
Rowan - A wood with a long tradition as the "Traveler's Tree", thought to prevent travelers from coming to harm or becoming lost. It serves as a good wand wood for Divination and defensive spells.
Teak - A somewhat tropical hardwood used for making high class furniture, as well as wands that are good for Transfiguration.
Vine - A delicate wood that can be hard to master, but is useful for defensive spells and Divination.
Walnut - A wood associated with various superstitions about witches and Dark magic. It does well when used for defensive spells, and may be useful for the Dark Arts.
Willow - A more light and swishy wood that is excellent for Charms.
Yew - Considered the only truly Dark wood, it carries a connotation of evil, despite its light coloration. Excels at the Dark Arts, with an even further specialty for Necromancy.
Cores
Acromantula Web - A core not easily happened upon, and even considered illegal in some countries. It has a unnerving proficiency with mind-altering spells (especially the Imperio Curse). Usually found in Ravenclaw and Slytherin.
Augurey feather - A core that, like its donor creature, once held a poor reputation as an ill omen, it now is recognized as a core good for Divination. Binds to anyone with an "open mind".
Basilisk fang slivers - A rare wand core that is more often found in legacy wands (wands passed down through a family line). It is good when used for the Dark Arts. Almost never found outside of Slytherin.
Dragon heart-string - A wand core considered more "stable" than the more exotic cores one might find, it is a core for brute spell power. Binds itself in equal frequency to Slytherins and Gryffindors.
Fairy hair - An often overlooked core that is more popular with female wandmakers. It is good for Transfiguration. Binds readily to females of any House.
Hippogriff feather - An up-and-coming wand core that seems to imbue the wand with the pride and loyalty inherent in its donor creature. Does not readily switch allegiances, and binds most often to Hufflepuffs.
Pegasus tail-hair - A core that tends to be a bit more flighty and unreliable while doing day-to-day spells, when dueling this wand performs flawlessly. Binds readily to anyone with a "free spirit".
Phoenix tail-feather - A wand core known to be one of the oldest in the wandmaking profession. It has almost as much potential spellpower as dragon heart-strings, though they are infinitely more subtle. Tends not to bind to Hufflepuffs.
Unicorn tail-hair - A core for wands that is often neither as powerful as dragon heart-string, nor as subtle as phoenix tail-feathers. However, it is the most stable and reliable of the "big three". It hardly ever binds to Slytherins.
Veela Hair - A core not preferred by many wandmakers, it is volatile when not in the hands of a witch or wizard who has Veela blood in them. When it is, it performs exceptionally well when used for Charms.
PLEASE NOTE THAT STUDENTS WHO HAVE PURCHASED THEIR WAND FROM OLLIVANDER MUST HAVE EITHER A PHOENIX TAIL-FEATHER, A DRAGON HEART-STRING, OR A UNICORN TAIL-HAIR AS THEIR CORE.